Stand up, turn, and catch what falls.

Pick a world and press Start.
Level one is free. One purchase opens the other five, and each of them wants a hundred catches in the world before it.
Turn until you find them.
The phone is a window into the world, not a screen. Snowballs come at you from a wide arc in front of where you started, never from directly behind.
Hold one in the ring.
A tenth of a second inside the ring counts as a catch. The phone clicks, buzzes, and the number goes up by one.
Get to a hundred before the clock does.
Sixty seconds a round. A hundred catches opens the next world.
Four steps, and the strip scrolls sideways by hand.
Turn any of the six worlds with your hand.
Each of these is one full turn, captured in the game. Pick a world and drag it.
Snowy forest. White snowballs and a knitted mitten. A snowball takes three to twelve seconds to reach you.
Know what it doesn’t do.
You can’t play it sitting still. There is no finger control: the phone is the controller. No ads, no account, and nothing leaves the device.
The clips from version 1.5 on this page were played by a small autopilot, because the iOS has no gyroscope. It feeds angles into the same handler the phone’s motion goes through, and it changes nothing about how the game runs. Every frame on this page came out of the game itself, and the music behind the Music button is the game’s own track.
Hvatun started on 17 December 2024 and came out on 2 January 2025 as one snowy clearing and a clock. The other five worlds arrived in version 1.5 on 14 November 2025.

