Pilikun. Haptic feedback app

Games you play through your hand. The haptic engine used as an instrument, with the graphics deliberately out of the way.

Tardigrade sticker: Strange project. And? I like it.

Every iPhone since the 7 carries a motor precise enough to fake texture, weight and impact, and almost every app uses it for one thing: a tap when something is confirmed. Pilikun is what happens when you treat it as an output channel instead — rhythms and shapes that arrive through the hand rather than the ear.

Beep-Boop, a jump mode where the sound and the buzz both follow the leap, a timed challenge and an online match where two players sit beak to beak. All of it built from vibration first, with the graphics kept flat on purpose so there is nothing else to pay attention to.

Key Features

Creative Haptics

The vibration engine used as an instrument rather than as a notification.

Custom Patterns

Unique vibration sequences that create rhythm, texture, and tactile experiences.

Interactive Games

Feel the action through haptic feedback — a new layer of immersion in gameplay.

Accessibility

Alternative sensory feedback for users who benefit from tactile over audio cues.

Big battle — the game mode the haptics were built for
The title screen — a black Pilikun bird on yellow, with Beep-Boop, Online Multiplayer and Start stacked below it
Jump mode on a black screen — the bird mid-leap, with a line explaining that the sound changes as you leap and land
The challenge result — a timer reading 00:31:04, the personal best under it, and Retry, High scores and Home
Two Pilikuns facing each other, beak to beak — the online match between friends

The phone has a whole language in its vibration engine, and almost nobody speaks it.

Download on App Store

More projects