Pilikun. Haptic feedback app
Games you play through your hand. The haptic engine used as an instrument, with the graphics deliberately out of the way.
Every iPhone since the 7 carries a motor precise enough to fake texture, weight and impact, and almost every app uses it for one thing: a tap when something is confirmed. Pilikun is what happens when you treat it as an output channel instead — rhythms and shapes that arrive through the hand rather than the ear.
Beep-Boop, a jump mode where the sound and the buzz both follow the leap, a timed challenge and an online match where two players sit beak to beak. All of it built from vibration first, with the graphics kept flat on purpose so there is nothing else to pay attention to.
Key Features
Creative Haptics
The vibration engine used as an instrument rather than as a notification.
Custom Patterns
Unique vibration sequences that create rhythm, texture, and tactile experiences.
Interactive Games
Feel the action through haptic feedback — a new layer of immersion in gameplay.
Accessibility
Alternative sensory feedback for users who benefit from tactile over audio cues.
The phone has a whole language in its vibration engine, and almost nobody speaks it.
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