Cubie

Sketch your toy, assemble it in minutes, print it at home. No CAD. No glue. No screws.

Browser-based
Free to start
STL export
Any home printer

Overview

Cubie is a browser-based voxel editor for designing and 3D printing articulated toys. You sketch your character with cubes, switch to assembly mode, and Cubie automatically generates snap-fit joints that hold the parts together after printing.

No CAD experience needed. Works on phone and desktop. Print on any regular home 3D printer — no glue, no screws, just snap the parts together.

Gallery

Key Features

Voxel Editor

Build characters cube by cube in a touch-friendly editor. Works on phones, tablets, and desktops.

Automatic Joints

Draw your shape once — Cubie adds snap-fit joints automatically so parts move after printing.

Assembly Preview

Switch to assembly mode to validate how your toy looks and moves before sending it to the printer.

STL Export

Export print-ready STL files compatible with any home 3D printer and standard slicer software.

Template Library

Start from ready-made characters — Robot, Dog, Cat, Duck, and more — and customize from there.

No CAD Needed

Designed for kids and non-technical users. Big buttons, simple controls, instant results.

How It Works

  1. 01

    Pick a Template or Start from Scratch

    Choose a starter character like Robot or Dog, or open a blank editor and build your own shape cube by cube.

  2. 02

    Design in Sketch Mode

    Add, remove, and paint cubes to create your character. Textures bake right into the model.

  3. 03

    Switch to Assembly Mode

    Cubie automatically adds snap-fit joints between parts. Preview how the toy moves before printing.

  4. 04

    Export and Print

    Download the STL files, slice them in your preferred software, and print on any home 3D printer.

Cubie stamped texture detail — close-up of printed surface with baked-in texture.
Texture baked straight into the print layers

A Deliberately Minimal Interface

The hardest part of building Cubie wasn't the voxel engine — it was resisting the urge to add UI. Early versions had toolbars stacked on toolbars: a shapes panel, a colors panel, a joints panel, all pinned to the screen at once. It looked like every other 3D editor, and it was exhausting to use.

The interface you see now is the result of cutting, not adding. Every panel is contextual — it only appears when you're doing the thing it controls. Pick a body part and the joint options (spring, tight, chain, short, long, rotate, flip) slide in next to it; deselect, and they're gone. There's no persistent sidebar, no ribbon, no settings drawer eating into the canvas. The 3D model stays the largest thing on screen at all times, because that's the only thing that actually matters while you're building.

I also stayed away from the "standard" CAD-editor chrome — menu bars, breadcrumb trees, property inspectors with a dozen numeric fields. Those patterns exist to expose every possible parameter, which is exactly wrong for a tool aimed at kids and first-timers. Cubie exposes one decision at a time: pick a shape, pick a color, pick a joint. Nothing else competes for attention.

Cubie desktop editor interface — contextual side panels for joints, colors, and shape tools appear only when needed, keeping the 3D canvas uncluttered.
Panels appear only when you need them — the canvas stays clear the rest of the time

Built Mobile-First, Not Mobile-Adapted

Most of Cubie's users open it on a phone, so the mobile layout isn't a shrunk-down version of the desktop app — it's the primary design target. The Sketch/Assembly switch sits at the top where a thumb can reach it, the bottom bar carries only the current context's tools (Block, Break, Settings while sketching), and every other control lives in a bottom sheet that slides up only when it's relevant — Paint, Add-ons, Textures, Split Part for a selected body, or the Shapes picker when you tap "Shapes."

Nothing floats over the model permanently. The moment you're not actively choosing a shape or a color, the sheet collapses and the toy fills the screen again — full touch rotation, zero chrome in the way.

Real Prints, Real Toys

This is what comes off a regular home printer. Snap-fit joints click together after printing — no glue, no screws, no hardware. Textures bake right into the layers, so what you see in the editor is what you hold in your hands.

The parts are designed to snap together cleanly, and the joints flex without breaking. Kids can assemble and reassemble the toy themselves.

3D printed articulated Cubie robot — fully assembled, snap-fit joints, ready to play.
Fresh off the printer — snap the parts together, no tools needed

Starter Templates

Not sure where to start? Pick one of the built-in characters and modify it, or use it as-is to learn the workflow before designing your own.

Cubie-01 Robot Dog Cat Duck Heart Headphone Bot Blocky McBlockface
Sketch it. Assemble it. Hold it in your hands.

Built for Kids and Beginners

Cubie is built for thumbs, not mice. Kids open it on the couch and start building immediately — big buttons, easy zoom, no tiny CAD tools or intimidating menus.

Works in portrait and landscape, fast enough on any modern phone. No account required to start. Teachers use it in class; parents use it at the kitchen table.

Teal and orange Cubie creature — printed articulated toy with moveable parts.
Teal and orange — two colors, one print run

Perfect For

3D printing enthusiasts Kids and families Designers Schools and makerspaces Gift makers
Open Cubie Editor

Free to start · No installation · Works in any browser